#ifndef GAME_LOGIC_H_
#define GAME_LOGIC_H_

class GameLogic
{
public:
	GameLogic();
	virtual ~GameLogic();

	//virtual void Init();
	virtual void Update(float _elapseTime) = 0;
	virtual void Render() = 0;


protected:
private:
};

#endif // GAME_LOGIC_H_